Where Sketch Works, Where It Fails, and Why We Still Can’t Entirely Quit It

There was a time when opening Sketch felt like stepping into the future. If you designed interfaces in the mid-2010s, you remember the collective sigh of relief when the industry collectively abandoned Photoshop for a tool actually built for vectors and UI. It was lightweight, fast, and purpose-built. But software landscapes shift quickly. Today, bringing … Read more

Adobe Illustrator: What It Feels Like in Real Production Workflows (And Where It Drags)

There is a specific kind of muscle memory that comes with using Adobe Illustrator. If you’ve spent any significant time in design, your left hand automatically rests over the V, A, and P keys, micro-adjusting vector paths without even thinking. It is, by almost all accounts, the industry standard for vector design. But being the … Read more

The Adobe Photoshop Workflow: Mastery, Muscle Memory, and Massive Files

I’ve spent the last decade staring at the same dark-gray interface, and honestly, my relationship with Adobe Photoshop is a bit like a long-term marriage. It’s dependable, incredibly deep, and occasionally infuriating. If you’re looking into Photoshop because “everyone uses it,” you’re right—they do. But that doesn’t mean it’s the right tool for your specific … Read more

Is Figma Actually Worth the Hype? What It’s Really Like After a Month of Use

If you’ve spent any time in the design world lately, you’ve probably had Figma shoved down your throat. It’s become the “default.” But “default” doesn’t always mean it’s the right tool for your specific desk or your specific team. I remember when everyone said the same about Sketch, and before that, Photoshop—back when we were … Read more

Canva After a Few Weeks: Where It Works and Where It Starts Slowing You Down

I didn’t start using Canva with any big expectations. It was more of a convenience decision — something lightweight for quick designs without opening heavier tools. The first couple of days feel almost frictionless. You pick a template, change text, drag a few elements around, and you’re done. There’s no real “learning phase.” That’s probably … Read more